Hello! I'm fresh to scripting and followed the Saving Player Data guide over at https://developer.roblox.com/articles/Saving-Player-Data
Using this code, I also used another script inside of an object that gives gold/money when I touch it:
local PlayerStatManager = require(game.ServerStorage.PlayerStatManager)
local me = script.Parent
local function GiveMoney(part)
local hum = part.Parent:FindFirstChild("Humanoid")
local plName = part.Parent.Name
if hum then
local player = game.Players:FindFirstChild(plName)
PlayerStatManager:ChangeStat(player,"Money",2)
me:Destroy()
end
end
me.Touched:Connect(GiveMoney)
So then when I have this script inside of ServerScriptService..
local function onPlayerJoin(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
-- Display an 'IntValue' on leaderboard
local gold = Instance.new("IntValue")
gold.Name = "Gold"
gold.Value = 0
gold.Parent = leaderstats
local experience = Instance.new("IntValue")
experience.Name = "Experience"
experience.Value = 0
experience.Parent = leaderstats
end
-- Run 'onPlayerJoin()' when the 'PlayerAdded' event fires
game.Players.PlayerAdded:Connect(onPlayerJoin)
I expected that what I picked up would be updated in the leaderstats board and it wasn't. I've tried Googling and thinking about it myself but I'm at a loss. Any help would be appreciated!
