I'm trying to change the default running animation's ID for a running script, but when I change the run animation's ID (which is a walk one for when not running) to a running animation ID, the new animation only starts playing when I stop moving then move again. The animation doesn't change while it is playing and I couldn't find any way to force it to refresh without making it randomly glitch.
COMMUNITY QUESTION
How to make an animation refresh when its ID is changed while it is playing?
1 answer
if you use the .jump in the humanoid you can refresh the character that way you can make it look smoother by making the jump power very low and removing the jump animation temporarily then setting them back to normal as shown
local function jump()
--variables
local char = game:GetService("Players").LocalPlayer.Character
local animate = char:WaitForChild("Animate")
local jump = animate:FindFirstChild("jump")
local jumpanim = jump:FindFirstChild("JumpAnim")
jumpanim.AnimationId = "rbxassetid://" --remove the animation
char.Humanoid.JumpPower = 0.01 --changes jump power
char.Humanoid.Jump = true --makes the player jump
wait()
char.Humanoid.JumpPower = 50 --resets jump power
jumpanim.AnimationId = "rbxassetid://5742579549" --resets animation to normal (the id is my own not the default jump animation id)
end
spawn(jump)
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3 comments
Is it set to action?
Maybe stop player from moving and then made player able to move
I'm not using any custom animations only changing default animations with other roblox default ones, so I can't edit the priority. But how could I make it stop moving? I''m pretty sure anchoring the humanoid root part or similar could create problems, and if the character is flung (explosion for example) it would stop in mid air.