Main question: For a successful roll, do I need to use body gyro/velocity or is there another feature that I can add?
Background: I have a tool that triggers a roll animation on click, and the code of the tool is not the problem, the animation is. The roll sends the player a few feet in front of them however I understand that animations do not change the player's position, as when it is over it resets the player to the position they were in before. Would I have to use body gyro and velocities on the player or is there a way where the animation can actually change the player's position?
Links, critique, and any other information is deeply appreciated.

1 comment
Thank you very mcuh!!