The main idea is to "Pick up Hard Drives from Servers with a box" which is the tool, but i cant figure out how to add models to the current handle. What i have till now? A tool named Box with 2 handles "Handle"(empty box) and "Handle2"(Wich for now is full of hard drives). Script i made inside Box:

local tool = script.Parent
local i= 0
local function onActivate()
	local han1 = script.Parent.Handle
	local han2 = script.Parent.Handle2
	if i == 0 then
		han1.Name="Handle2"
		han2.Name="Handle"
		han1:Destroy() -- if i dont destroy it it will duplicates when equiped again
		i=i+1
	end
end
tool.Activated:Connect(onActivate)

How should works is when activated, the new handle now is "Handle2" the new Handle. That works, but only when i unequip and equip it again. What i want is while equiped changes to the new handle or "update" the tool so it looks full. Thanks, i hope u can help me. c:

1 comment

0

Simply change the mesh of the handle.