local UIS = game:GetService('UserInputService')
local plr = game.Players.LocalPlayer
local Char = plr.Character or plr.CharacterAdded:Wait()
local model1p1 = game.Workspace.ElementalCircle.Model1.b1
local model1p2 = game.Workspace.ElementalCircle.Model1.b2
local model1p3 = game.Workspace.ElementalCircle.Model1.b3
local model1p4 = game.Workspace.ElementalCircle.Model1.b4
local model1p5 = game.Workspace.ElementalCircle.Model1.b5
local Key = 'F'
local circle = script.Parent.Parent.Parent.Parent.Workspace.ElementCircle
UIS.InputBegan:Connect (function(Input, IsTyping)
if IsTyping then return end
local KeyPressed = Input.KeyCode
if KeyPressed == Enum.KeyCode[Key] then
print(plr.Name..' had pressed ' ..Key)
local model1p1 = Vector3.new("-168, -20.5, 115")
wait(1)
local model1p1 = Vector3.new("163, 162, 165")
end
end)
thats what i put down and my blocks arent going from the ground to up
