local Tool = script.Parent

local Remote = Tool:WaitForChild("Remote")

local Dropped = false

  

function getPlayer()

return game:GetService("Players"):GetPlayerFromCharacter(Tool.Parent)

end

  

function onActivate()

if Dropped then return end

local root = Tool.Parent:FindFirstChild("HumanoidRootPart")

if root then

local model = game:GetService("InsertService"):LoadAsset(3196154066)

model.Parent = workspace

model:GetChildren()[1].CFrame = root.CFrame * CFrame.new(0, 0, -4)

Dropped = true

game:GetService("Debris"):AddItem(Tool, 0)

end

end

  

function onRemote(player, func, ...)

if player ~= getPlayer() then return end

if func == "Activate" then

onActivate()

end

end

  

Remote.OnServerEvent:connect(onRemote)

This code is for a hoverboard, and is used to spawn the hoverboard in. It works with the official ROBLOX tool, but not mine. I changed the model to a retexture, and it does not seem to work. The output says:

"Error Occured, no output from Lua. Stack Begin Script 'Players.Spiralgaia.BackPack.GoldenSnowboard.Server', Line 14 - global onActivate Script 'Players.Spiralgaia.BackPack.GoldenSnowboard.Server', Line 26" I don't get what it means by no output from Lua whatsoever. I put the model onsale, offsale, all of it. I made the model and have HTTP Requests enabled. I do not get it at all.