How would I go about mirroring a CFrame? I tried multiplying the Rotation vectors by math.rad(180) - individually by code, and simultaneously.
It was close but still obviously inaccurate. The part is merely rotated on the Y axis, and the mirror part was slightly etched on all three axis. It was close, though.
Does CFrame:inverse() do this? If not, is there a method/equation that does?
Thanks for reading.
Edit: I didn't want to mirror the CFrame, I wanted to mimic the rotation from a second person perspective - 180 degrees flip.

2 comments
I figured it out on my own. I know how to use CFrame multiplication - all I had to do was reinstate the rotation.
Alright, but that's the method I would do if you were to swap the Vector3 from positive to negative.