ok so im thinking of a way . to make my script go through walls but its not going through walls and I cant think of a way does anyone know how I can make raycasts go through walls?
wait()
local player = game:GetService("Players").LocalPlayer
local mouse = player:GetMouse()
local tool = script.Parent
local Handle = tool.Handle
tool.Activated:Connect(function()
local MouseHitPoint = mouse.Hit.p
local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 2048)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Bright red")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.25
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.Handle.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
if part then
local Hum = part:FindFirstChild('Humanoid') or part.Parent:FindFirstChild('Humanoid')
if Hum then
Hum:TakeDamage(20)
end
end
end)
