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Is there a way for raycasts to go through walls?

Asked by 5 years ago

ok so im thinking of a way . to make my script go through walls but its not going through walls and I cant think of a way does anyone know how I can make raycasts go through walls?

   wait()

local player = game:GetService("Players").LocalPlayer





local mouse = player:GetMouse()





local tool = script.Parent

local Handle = tool.Handle





tool.Activated:Connect(function()

local MouseHitPoint = mouse.Hit.p

local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 2048)

local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)



local beam = Instance.new("Part", workspace)

beam.BrickColor = BrickColor.new("Bright red")

beam.FormFactor = "Custom"

beam.Material = "Neon"

beam.Transparency = 0.25

beam.Anchored = true

beam.Locked = true

beam.CanCollide = false

local distance = (tool.Handle.CFrame.p - position).magnitude



beam.Size = Vector3.new(0.3, 0.3, distance)

beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)





if part then



local Hum = part:FindFirstChild('Humanoid') or part.Parent:FindFirstChild('Humanoid')

if Hum then

Hum:TakeDamage(20)

end



end

end)

1 answer

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Answered by
Fad99 286 Moderation Voter
5 years ago

On Line 29 you can put local part,position =workspace:FindPartOnRayWithIgnoreList(ray,Origin,FolderWithWallsInside:GetChildren()) just have the parent of all the walls in something like a folder so it can ignore all the walls, because the ignore list has to be a table

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