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COMMUNITY QUESTION

how can i make multie game leaderstats billboards?

I want to make a billboard for leaders stats, but i want to make more then one, like one for coins and one for gold and so on......

no i have already a billboard ready and i did copy a script that was with it in the tutorial. but when i run it the billboard stays empty, not even my own name come on it.

so here is the code with out error outputs :

wait(15)

local sg = script.Parent --Surface GUI

local sample = script:WaitForChild("Sample") --Our Sample frame

local sf = sg:WaitForChild("ScrollingFrame") --The scrolling frame

local ui = sf:WaitForChild("UI") --The UI list layout



local dataStoreService = game:GetService("DataStoreService")

--The data store service

local dataStore = dataStoreService:GetOrderedDataStore("1593724860-CoinsLeaderboard")

--Get the data store with key "Leaderboard"



wait(10)

while true do

	for i,plr in pairs(game.Players:GetChildren()) do--Loop through players

		if plr.UserId>0 then--Prevent errors

			local ps = game:GetService("PointsService")--PointsService

			local w = ps:GetGamePointBalance(plr.UserId)--Get point balance

			if w then

				pcall(function()

				--Wrap in a pcall so if Roblox is down, it won't error and break.

					dataStore:UpdateAsync(plr.UserId,function(oldVal)

						if oldVal == nil or 0 then

							local AValue = plr.leaderstats.Coins.Value + plr.Bank.BankCoins.Value

							oldVal = AValue

						end

						--Set new value

						return tonumber(w)

					end)

				end)

			end

		end

	end

	local smallestFirst = false--false = 2 before 1, true = 1 before 2

	local numberToShow = 100--Any number between 1-100, how many will be shown

	local minValue = 1--Any numbers lower than this will be excluded

	local maxValue = 10e30--(10^30), any numbers higher than this will be excluded

	local pages = dataStore:GetSortedAsync(smallestFirst, numberToShow, minValue, maxValue)

	--Get data

	local top = pages:GetCurrentPage()--Get the first page

	local data = {}--Store new data

	for a,b in ipairs(top) do--Loop through data

		local userid = b.key--User id

		local points = b.value--Points

		local username = "[Failed To Load]"--If it fails, we let them know

		local s,e = pcall(function()

			username = game.Players:GetNameFromUserIdAsync(userid)--Get username

		end)

		if not s then--Something went wrong

			warn("Error getting name for "..userid..". Error: "..e)

		end

		local image = game.Players:GetUserThumbnailAsync(userid, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size150x150)

		--Make a image of them

		table.insert(data,{username,points,image})--Put new data in new table

		end

	ui.Parent = script

	sf:ClearAllChildren()--Remove old frames

	ui.Parent = sf

	for number,d in pairs(data) do--Loop through our new data

		local name = d[1]

		local val = d[2]

		local image = d[3]

		local color = Color3.new(1,1,1)--Default color

		if number == 1 then

			color = Color3.new(1,1,0)--1st place color

		elseif number == 2 then

			color = Color3.new(0.9,0.9,0.9)--2nd place color

		elseif number == 3 then

			color = Color3.fromRGB(166, 112, 0)--3rd place color

		end

		local new = sample:Clone()--Make a clone of the sample frame

			new.Name = name--Set name for better recognition and debugging

			new.LayoutOrder = number--UIListLayout uses this to sort in the correct order

			new.Image.Image = image--Set the image

			new.Image.Place.Text = number--Set the place

			new.Image.Place.TextColor3 = color--Set the place color (Gold = 1st)

			new.PName.Text = name--Set the username

			new.Value.Text = val--Set the amount of points

			new.Value.TextColor3 = color--Set the place color (Gold = 1st)

			new.PName.TextColor3 = color--Set the place color (Gold = 1st)

			new.Parent = sf--Parent to scrolling frame

		end

	wait()

	sf.CanvasSize = UDim2.new(0,0,0,ui.AbsoluteContentSize.Y)

	--Give enough room for the frames to sit in

	wait(10)

end

I dont know what is wrong, And how can i say the point = coins or gold or what ever?

2 comments

0

I did change some stuff and i putted now back to original but still not working, get no name or what ever

0

lul 171 lines

1 answer

Changed but still not working and this is how it should be in tutorial,

for i,plr in pairs(game.Players:GetChildren()) do--Loop through players

	if plr.UserId>0 then--Prevent errors

		local ps = game:GetService("PointsService")--PointsService

		local w = ps:GetGamePointBalance(plr.UserId)--Get point balance

		if w then

			pcall(function()

			--Wrap in a pcall so if Roblox is down, it won't error and break.

				dataStore:UpdateAsync(plr.UserId,function(oldVal)

					--Set new value

					return tonumber(w)

				end)

			end)

		end

	end

end

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