I've been making an game/fort thingy on an alt and I wanted to make it have the teammates' name visible even through blocks. I've done research and found that I needed to add the MaxDistance in the script. I've added it but it's still not working. How could I fix it?
local NewP = game.Players.LocalPlayer function spn(NewP) wait() local mesh = NewP.Character.Head:findFirstChild("Mesh") Part = Instance.new("Part") Part.Name = "Fake" mesh:Clone().Parent = Part w = Instance.new("Weld") w.Parent = NewP.Character.Head w.Part0 = w.Parent w.Part1 = Part Part.FormFactor = 0 Part.Size = Vector3.new(2,1,1) Part.Parent = NewP.Character Part.BrickColor = NewP.Character:findFirstChild("Head").BrickColor NewP.Character.Head.Transparency = 1 mesh:Clone().Parent = NewP.Character.Head local players = game.Players:GetChildren() for i = 1, #players do if players[i].TeamColor == NewP.TeamColor then if players[i].Character:findFirstChild("Head") and players[i] ~= NewP then local big = Instance.new("BillboardGui",NewP.PlayerGui) big.MaxDistance = 100000000 big.Adornee = players[i].Character:findFirstChild("Head") big.Size = UDim2.new( 1.0, 0, 1.0, 0 ) big.StudsOffset = Vector3.new( 0, 2, 0 ) local name = Instance.new("TextLabel",big) name.Position = UDim2.new( 0.5, 0, 0, 0 ) name.FontSize = 3 name.Font = 2 name.BackgroundTransparency = 1 name.TextStrokeTransparency = 0 name.Size = UDim2.new(0, 25, 0, 25 ) name.Text = players[i].Name name.TextColor3 = Color3.new(255, 255, 255) end if NewP.Character:findFirstChild("Head") then local g = Instance.new("BillboardGui",players[i].PlayerGui) g.MaxDistance = 100000000 g.Adornee = NewP.Character:findFirstChild("Head") g.Size = UDim2.new( 1.0, 0, 1.0, 0 ) g.StudsOffset = Vector3.new( 0, 2, 0 ) local ame = Instance.new("TextLabel",g) ame.Position = UDim2.new( 0.5, 0, 0, 0 ) ame.FontSize = 3 ame.Font = 2 ame.BackgroundTransparency = 1 ame.TextStrokeTransparency = 0 ame.Size = UDim2.new(0, 25, 0, 25 ) ame.Text = NewP.Name ame.TextColor3 = Color3.new(255, 255, 255) end else end end end function A(new) new.Changed:connect(function(N) if N == "Character" then spn(new) end end) end game.Players.ChildAdded:connect(A)
To make a billboard Gui Visible through parts, you simply need to change the property AlwaysOnTop
to true.
Example:
lua
local NewGui = Instance.new("BillboardGui")
NewGui.AlwaysOnTop = true
Also, I noticed you were parenting things with Instance.new(), but still changing properties of the object.
Just a fair warning, thats a deprecated feature. It causes data loss.
Here's why.