I've been making an game/fort thingy on an alt and I wanted to make it have the teammates' name visible even through blocks. I've done research and found that I needed to add the MaxDistance in the script. I've added it but it's still not working. How could I fix it?
local NewP = game.Players.LocalPlayer
function spn(NewP)
wait()
local mesh = NewP.Character.Head:findFirstChild("Mesh")
Part = Instance.new("Part")
Part.Name = "Fake"
mesh:Clone().Parent = Part
w = Instance.new("Weld")
w.Parent = NewP.Character.Head
w.Part0 = w.Parent
w.Part1 = Part
Part.FormFactor = 0
Part.Size = Vector3.new(2,1,1)
Part.Parent = NewP.Character
Part.BrickColor = NewP.Character:findFirstChild("Head").BrickColor
NewP.Character.Head.Transparency = 1
mesh:Clone().Parent = NewP.Character.Head
local players = game.Players:GetChildren()
for i = 1, #players do
if players[i].TeamColor == NewP.TeamColor then
if players[i].Character:findFirstChild("Head") and players[i] ~= NewP then
local big = Instance.new("BillboardGui",NewP.PlayerGui)
big.MaxDistance = 100000000
big.Adornee = players[i].Character:findFirstChild("Head")
big.Size = UDim2.new( 1.0, 0, 1.0, 0 )
big.StudsOffset = Vector3.new( 0, 2, 0 )
local name = Instance.new("TextLabel",big)
name.Position = UDim2.new( 0.5, 0, 0, 0 )
name.FontSize = 3
name.Font = 2
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0
name.Size = UDim2.new(0, 25, 0, 25 )
name.Text = players[i].Name
name.TextColor3 = Color3.new(255, 255, 255)
end
if NewP.Character:findFirstChild("Head") then
local g = Instance.new("BillboardGui",players[i].PlayerGui)
g.MaxDistance = 100000000
g.Adornee = NewP.Character:findFirstChild("Head")
g.Size = UDim2.new( 1.0, 0, 1.0, 0 )
g.StudsOffset = Vector3.new( 0, 2, 0 )
local ame = Instance.new("TextLabel",g)
ame.Position = UDim2.new( 0.5, 0, 0, 0 )
ame.FontSize = 3
ame.Font = 2
ame.BackgroundTransparency = 1
ame.TextStrokeTransparency = 0
ame.Size = UDim2.new(0, 25, 0, 25 )
ame.Text = NewP.Name
ame.TextColor3 = Color3.new(255, 255, 255)
end
else
end
end
end
function A(new)
new.Changed:connect(function(N) if N == "Character" then spn(new) end end)
end
game.Players.ChildAdded:connect(A)

1 comment
I think you may need for the parent of the billboard gui to be the head