I am working on a press "e" to open door script, the client part is finished though the server is not. I'm not very good with remote functions so that might be why but here is the script:
local func = game.ReplicatedStorage.door local event = game.ReplicatedStorage.openDoor local d = game.Workspace.Doors local TweenService = game:GetService("TweenService") local module = require(game.ServerScriptService.GroupRanks) local groupId = module.gId local minroleId = module.rank func.OnServerInvoke = function(player,ID) print("1") local Door = d:FindFirstChild(ID) local Scripted = Door:WaitForChild("ScriptedComponents") local SettingsModule = require(Door:WaitForChild("Settings")) local Teams = SettingsModule.Teams local opening = Door:WaitForChild("opening") local LockValue = Door:WaitForChild("perm") local Door1 = Scripted:WaitForChild("Door1") local Door2 = Scripted:WaitForChild("Door2") local hm = false local opened = false local debounce = false local scanDebounce = false local openTime = 2.5 local closeTime = 2.5 Settings = { waitTime = 5, Tweening = { openInfo = TweenInfo.new(openTime,Enum.EasingStyle.Quad,Enum.EasingDirection.Out), closeInfo = TweenInfo.new(closeTime,Enum.EasingStyle.Quad,Enum.EasingDirection.Out), Door1Close = { CFrame = Door1.CFrame * CFrame.new(0,0,0) }, Door2Close = { CFrame = Door2.CFrame * CFrame.new(0,0,0) }, Door1Open = { CFrame = Door1.CFrame * CFrame.new(0,0,2.8) }, Door2Open = { CFrame = Door2.CFrame * CFrame.new(0,0,-2.8) } } } print("2") function OpenDoor() print("0.1") if not debounce then print("0.2") if not opened then print("0.3") if not hm then print("0.4") debounce = true local Door1Open = TweenService:Create(Door1,Settings.Tweening.openInfo,Settings.Tweening.Door1Open) local Door2Open = TweenService:Create(Door2,Settings.Tweening.openInfo,Settings.Tweening.Door2Open) Door1Open:Play() Door2Open:Play() hm = true Door1.Open:Play() print("3") wait(openTime) opened = true wait(Settings.waitTime - openTime) debounce = false hm = false if LockValue.Value == false then OpenDoor() --Automatically close door end print("4") else debounce = true print("5") local Door1Close = TweenService:Create(Door1,Settings.Tweening.closeInfo,Settings.Tweening.Door1Close) local Door2Close = TweenService:Create(Door2,Settings.Tweening.closeInfo,Settings.Tweening.Door2Close) Door2Close:Play() Door1Close:Play() Door1.Close:Play() hm = true wait(closeTime) opened = false debounce = false hm = false end end end for i,v in pairs(Teams) do if player.TeamColor == game:GetService("Teams"):FindFirstChild(v).TeamColor or player:GetRankInGroup(groupId) >= minroleId then local IDD = ID local granted = "yes" print("yes") event:FireClient(player,granted,IDD) OpenDoor() else local IDD = ID local granted = "no" print("no") wait() event:FireClient(player,granted,IDD) wait(4) end end end end
When I run and press E on the door it prints 1, then 2. Nothing more than that? It should be running through the entire OpenDoor() function. Is there something I'm missing or forgot? Any help would be appreciated. Thanks!