So basically, I'm trying to make a script that outputs the result of clicking a TextButton. What this means is that, when I click this button it will fire the remote event which will then transfer to a script.
What this script does is, it displays a Numerical Value. However, when I click this button, the value remains the same number despite it being updated.
LocalScript:
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.LevelEvent:FireServer()
end)
Script:
--function
game.ReplicatedStorage.LevelEvent.OnServerEvent:Connect(function()
script.Parent.Parent.Text = game.ReplicatedStorage.Level.Value
wait(1)
end)

1 comment
thanks, although I had to adjust due to the fact that there was an infinite yield on "BindableEvent"