I made a custom chat in order to allow the talking of both Console and computer players. Now I need a filter. I was trying something else until I learned it was old, then I found FilterStringAsync. I can't get it to work tho and i don't know what I am doing wrong. The line I am using - local filteredMsg = game:GetService('TextService'):FilterStringAsync(msg, plr.UserId):GetNonChatStringForBroadcastAsync()