script.Parent.Touched:Connect(function(hit) if hit.Parent.Name == "Jeep" then hit.Parent.Chassis.Orientation = Vector3.new(0,-180,0) hit.Parent.Chassis.Anchored = true wait(1) hit.Parent.Chassis.Anchored = false end end)
I think I see your problem. I set up a small test w/ the same script just to try it out myself. You're rotating it 180, assuming it's orientation is already 0, it won't actually look any different.
So, try rotating by 90 degrees instead. I'll include a small clip of what I made, hopefully this helps.
Also I assumed that "Jeep" was a model and "Chassis" was a member of that model.
I'd recommend not rotating things by touched events :P
```lua
script.Parent.Touched:Connect(function(hit)
print(hit.Parent.Name)
if hit.Parent.Name == "Jeep" then hit.Parent.Chassis.Anchored = true hit.Parent.Chassis.Orientation = Vector3.new(0, 90, 0)
wait(1)
hit.Parent.Chassis.Anchored = false
end
end) ```
Clip: https://gyazo.com/d42aad310dd11ec3ffbfd199269bd045