So I'm working on a game where I need stuff to happen when a player joins, dies or respawns. The way I though of doing it was through some events and functions all running for a ServerScript in ServerScriptStorage, something like this:
--ServerScript in ServerScriptStorage
local function onPlayerAdded(player)
local function onCharacterAdded(character)
local function onCharacterDied()
--So some stuff
end
--Do some stuff
character:WaitForChild("Humanoid").Died:Connect(onCharacterDied)
end
--Do some DataStore stuff
--Do some more stuff
player.CharacterAdded:Connect(onCharacterAdded)
end
game.Players:PlayerConnecting:Connect(onPlayerAdded)
So I was wondering if this would work all right, or if there is a better/more elegant way to do this.
Thanks :D
