I am aware of RopeConstraints. I am hoping to create a rope that is much more realistic, as in it can wrap around corners or lie down on the floor. I'm not as interested in making it work physically as its mainly for aesthetics. My only idea is to make a part that is CanCollide false that continuously updates its position and size between two points. When it collides with a corner, it splits and makes a new part between the point of collision and the end of the rope. Here is a diagram. Does anyone has a better/more efficient/more realistic idea?

4 comments

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Hmm, honestly, this is an expert topic. I would assume you can, but i also assume it's incredibly hard

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I'd hate to beat a dead horse, but this question sounds opinion based.

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collisiongroups

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try to put a ray between the start and end of rope and when the ray gets touched a new part gets created where 2 ropes get attached to like you know what i mean