So i got a scrpt right here :
local camera = game.Workspace.CurrentCamera
local player = game.Players.LocalPlayer
camera.CameraType = Enum.CameraType.Scriptable
local targetDistance = 15
local cameraDistance = -15
local cameraDirection = Vector3.new(-1,0,0)
local currentTarget = cameraDirection*targetDistance
local currentPosition = cameraDirection*cameraDistance
game:GetService("RunService").RenderStepped:connect(function()
local character = player.Character
if character and character:FindFirstChild("Humanoid") and character:FindFirstChild("HumanoidRootPart") then
local torso = character.HumanoidRootPart
camera.Focus = torso.CFrame
if torso:FindFirstChild("FastStart") == nil then
camera.CoordinateFrame = CFrame.new(Vector3.new(torso.Position.X, torso.Position.Y + 10, torso.Position.Z - 20) + currentPosition,
Vector3.new(torso.Position.X, torso.Position.Y, torso.Position.Z - 20) + currentTarget)
else
--Lower camera for fast start
camera.CoordinateFrame = CFrame.new(Vector3.new(torso.Position.X, torso.Position.Y - 15, torso.Position.Z - 20) + currentPosition,
Vector3.new(torso.Position.X, torso.Position.Y - 15, torso.Position.Z - 20) + currentTarget)
end
end
end)
i'm trying to remove a part of the script that makes the camera not center properly on the player but i cant find out a way to do it
(it is the same script as infinite runner)