I made a code to save data, and there are no errors, but it doesn't save any data. Why? Here's the code:
local DataStoreService = game:GetService("DataStoreService")
local WinsDataStore = DataStoreService:GetDataStore("WinsDataStore")
local LeaderboardNameDataStore = DataStoreService:GetDataStore("LeaderboardNameDataStore")
local LeaderboardDataStore = DataStoreService:GetOrderedDataStore("LeaderboardDataStore")
local Players = game.Players
local Leaderstats = game.ServerStorage.leaderstats
local function InsertData(Player)
local Id = Player.UserId
local ChangedId = "Player_" .. tostring(Id)
local Data = WinsDataStore:GetAsync(ChangedId)
if not Data then
WinsDataStore:SetAsync(ChangedId, 0)
LeaderboardDataStore:SetAsync(ChangedId, 0)
LeaderboardNameDataStore:SetAsync(ChangedId, Player.Name)
end
local LocalLeaderstats = Leaderstats:Clone()
LocalLeaderstats.Parent = Player
LocalLeaderstats.Wins.Value = WinsDataStore:GetAsync(ChangedId)
end
Players.PlayerAdded:Connect(InsertData)
while wait(0.01) do
local TotalPlayers = Players:GetChildren()
for i = 1, #TotalPlayers do
local ActualPlayer = TotalPlayers[i]
local ActualWins = ActualPlayer:WaitForChild("leaderstats").Wins.Value
WinsDataStore:SetAsync("Player_" .. tostring(ActualPlayer.UserId), ActualWins)
LeaderboardDataStore:SetAsync("Player_" .. tostring(ActualPlayer.UserId), ActualWins)
LeaderboardNameDataStore:SetAsync("Player_" .. tostring(ActualPlayer.UserId), ActualPlayer.Name)
end
end
