Hello all, I am creating a questing system, and the GUI Will NOT load after line 87-89 happens and I have no clue as to why! I will post the whole script here, to see if it's an issue with anything else. Everything is in the correct places according to the code, and everything lines up properly, so as to why it doesn't work is beyond me! Any and all help is appreciated! Thanks Code:
repeat wait() until game.Players.LocalPlayer
--Rewards------------------------------------------------------------------------------------------
local Gold = true --True/False
local GoldReward = 50 --Number
local Experience = false --True/False
local ExperienceReward = 100 --Number
local Weapon = " " --Weapon Name
local BadgeID = 0 --Badge ID
-------------------------------------------------------------------------------------------------------
function Reward(plyr)
if Gold then
plyr.leaderstats.Gold.Value = plyr.leaderstats.Gold.Value + GoldReward
end
if Experience then
plyr.leaderstats.XP.Value = plyr.leaderstats.XP.Value + ExperienceReward
end
if Weapon ~= " " then
game.ReplicatedStorage[Weapon]:clone().Parent = plyr.Backpack
game.ReplicatedStorage[Weapon]:clone().Parent = plyr.StarterGear
end
game:GetService("BadgeService"):AwardBadge(plyr.userId, BadgeID)
end
--Settings---------------------------------------------------------------------------------------------
QuestName = "Quest1" --Name of QuestGui
local Monster = "InfectedSoldier"
local Kills = 10
-------------------------------------------------------------------------------------------------------
local a = 1
local TextFrame = script.Parent:WaitForChild("Talk")
local Dialog = script.Parent:WaitForChild("TextButton")
local Dialog2 = script.Parent:WaitForChild("TextButton2")
local Player = game.Players.LocalPlayer
-------------------------------------------------------------------------------------------------------
script.Parent.TextButton.MouseButton1Click:connect(function()
if not Player:FindFirstChild(Monster) then
if a == 1 then a = 2
TextFrame.Text = "Hey! Can you help me?" --NPC
Dialog.Text = "What do you need help with?" -- You
elseif a == 2 then a = 3
TextFrame.Text = "Those terrible Military Soldiers killed my family. Slay them..." --NPC
Dialog.Text = "For sure!" -- You
Dialog2.Text = "No. I'm not ready"
elseif a == 3 then a = 4
TextFrame.Text = "Thank you, avenge them! I will give you 50 Gold!" --NPC
Dialog.Text = "Awesome! I will!" -- You
Dialog2:Destroy()
elseif a == 4 then
local c = Instance.new("IntValue", Player)
c.Name = Monster
c.Value = 0
local z = game.ServerStorage.Quest1:clone()
z.Parent = Player:FindFirstChild("PlayerGui")
script.Parent.Parent:Destroy()
end
elseif Player:FindFirstChild(Monster) then
if Player[Monster].Value < Kills then
if a == 1 then a =2
TextFrame.Text = "You need to kill more!" --What happens if you didn't kill enough
Dialog.Text = "Ok!"
Dialog2:Destroy()
elseif a == 2 then
script.Parent.Parent:Destroy()
end
elseif Player[Monster].Value >= Kills then
if a == 1 then a = 2
TextFrame.Text = "Thank you! Here is your Gold!!" --When you finish the quest
Dialog.Text = "You're welcome! They will rest well."
Dialog2:Destroy()
if Player.PlayerGui:FindFirstChild(QuestName) then
Player.PlayerGui[QuestName]:Destroy()
end
elseif a == 2 then
Player[Monster]:Destroy()
script.Parent.Parent:Destroy()
Reward(Player)
end
end
end
end)
script.Parent.TextButton2.MouseButton1Click:connect(function()
script.Parent.Parent:destroy()
end)

2 comments
Interesting "Those terrible Military Soldiers killed my family. Slay them..." ok i did not take much attention to the code but i think you used an number on some of those instances like
Dialog2, pretty sure you have gotta do like ["Dialog2"].Text = "blahblah"That isn't the issue. As the dialog lines up. The issue is the next gui after the quest is given doesn't appear, and no idea why. No output errors.