i am trying to use this script, but depending on the direction the player is looking, the model will change its orientation.
local model = game.ReplicatedStorage.Frog:Clone()
model.Parent = player
model:SetPrimaryPartCFrame(player.Torso.CFrame + Vector3.new(20,10,3))`

1 comment
model:SetPrimaryPartCFrame(player.Torso.CFrame + Vector3.new(20,10,3))*CFrame.Angles(x,y,z)