i am trying to use this script, but depending on the direction the player is looking, the model will change its orientation.

local model = game.ReplicatedStorage.Frog:Clone()

model.Parent = player

model:SetPrimaryPartCFrame(player.Torso.CFrame + Vector3.new(20,10,3))`

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model:SetPrimaryPartCFrame(player.Torso.CFrame + Vector3.new(20,10,3))*CFrame.Angles(x,y,z)