The title says it all, so I'm doing a local script like this
local Player = game.Players.LocalPlayer
if Player.Name == "SuperSamyGamer" then
game:GetService("ReplicatedStorage").Animation:Destroy()
end
The title says it all, so I'm doing a local script like this
local Player = game.Players.LocalPlayer
if Player.Name == "SuperSamyGamer" then
game:GetService("ReplicatedStorage").Animation:Destroy()
end
Nope!
The client can access and modify ReplicatedStorage, these changes will not replicate to the server or other clients.
ReplicatedStorage is replicated from the server to client. Not the other way around (Client to server), unless through means of remote events.
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6 comments
What is the question again?
Would it replicate? To who?
Confused.
To the server
This is very easy for you to test. Also no FE stops most local changes from replicating to the server.
Changes on the client normally don't replicate to the game server, as kingdom5 mentioned. The animation may become nil on the client, but it will still exist on the server.