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✓ ANSWER ACCEPTED

If I deleted something in ReplicatedStorage through a local script. would it replicate?

The title says it all, so I'm doing a local script like this

local Player = game.Players.LocalPlayer
if Player.Name == "SuperSamyGamer" then
    game:GetService("ReplicatedStorage").Animation:Destroy()
end

6 comments

1

What is the question again?

1

Would it replicate? To who?

1

Confused.

1

To the server

1

This is very easy for you to test. Also no FE stops most local changes from replicating to the server.

1

Changes on the client normally don't replicate to the game server, as kingdom5 mentioned. The animation may become nil on the client, but it will still exist on the server.

1 answer

✓ Accepted answer

Nope!

The client can access and modify ReplicatedStorage, these changes will not replicate to the server or other clients.

ReplicatedStorage is replicated from the server to client. Not the other way around (Client to server), unless through means of remote events.

Replicated Storage

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