How would i make an npc follow a specific player only (like an owner). I found this script but it gets the npc to follow everyone. (my last question got taken down for being "too broad", but i dont know what to do or how to get an answer, ive searched everywhere)
local larm = script.Parent:FindFirstChild("HumanoidRootPart")
local rarm = script.Parent:FindFirstChild("HumanoidRootPart")
function findNearestTorso(pos)
local list = game.Workspace:children()
local torso = nil
local dist = 100
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= script.Parent) then
temp = temp2:findFirstChild("HumanoidRootPart")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
while true do
wait(math.random(1,5))
local target = findNearestTorso(script.Parent.HumanoidRootPart.Position)
if target ~= nil then
script.Parent.Humanoid:MoveTo(target.Position, target)
end
end

5 comments
would i use that instead of if target ~= nil then script.Parent.Humanoid:MoveTo(target.Position, target) end ?
Put the script I made under that. That check is important.
Sorry for the late reply.
I put it under it, but the npc still runs after other people
i still dont understand, can you put it where its supposed to go in the script?