local Part = game:GetService("ReplicatedStorage"):WaitForChild("Part")
local RemoteEvent = script.Parent.RemoteEvent
local function onServerEvent (Player, Target, TargetSurface)
local Clone = Part:Clone()
Clone.Anchored = true
Clone.Position = Target.Position + Vector3.FromNormalId(TargetSurface)*4
Clone.Parent = workspace
end
RemoteEvent.OnServerEvent:Connect(onServerEvent)
How do i check if the clone is collided with a part?

1 comment
GetTouchingParts not work with non-colliding parts