I have this script that if you have a money value, you get a hat, but for some reason people without a money value get it to? Could someone help me with this.
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
if player:WaitForChild("leaderstats").Money.Value == 1 then
wait(0.1)
local d = character:GetChildren()
for i=1, #d do
if (d[i].className == "Accessory") then
d[i]:remove()
end
end
end
if character:findFirstChild("Humanoid") ~= nil then
h = Instance.new("Accessory")
p = Instance.new("Part")
h.Name = "Hat"
p.Parent = h
p.Position = character:findFirstChild("Head").Position
p.Name = "Handle"
p.formFactor = 0
p.Size = Vector3.new(-0,-0,-1)
p.BottomSurface = 0
p.TopSurface = 0
p.Locked = true
script.Parent.AfroMesh:Clone().Parent = p
h.Parent = character
print("It should work")
h.AttachmentPos = Vector3.new(0, -0.20, 0)
wait(.1)
end
end)
end)

2 comments
the changed is that I put the accessory script part inside
Thank you so much, this helped me out a lot.