function aa()
while wait() do
if script.Parent.TextButton.MouseEnter then
print("A")
end
end
end
aa()
I know theres a function called MouseEnter, but I need an if statement and not a function. How would I make it work?
function aa()
while wait() do
if script.Parent.TextButton.MouseEnter then
print("A")
end
end
end
aa()
I know theres a function called MouseEnter, but I need an if statement and not a function. How would I make it work?
GuiObject.MouseEnter is not a property or a function.
It's an event.
You can listen for this event.
textButton.MouseEnter:Connect(function(x, y)
print(string.format("Player clicked at coordinates: (%d, %d)", x, y));
end);
The x and y parameters are the 2D X-Y coordinates of the mouse when hovered over the button
I misunderstood your question the first time.
What you can do is have a variable, it will start off as false, set it to true when they are hovering over the button, false when they stop.
local isHovering = false;
textButton.MouseEnter:Connect(function(x, y)
isHovering = true;
end);
textButton.MouseLeave:Connect(function(x, y)
isHovering = false;
end);
If you need to check that they are hovering...
if (isHovering) then
--// do something...
end
Do not use while wait() do. It only works because of a hack; a trick. Use
while true do
...
end
It's clearer.
Yes, I know. I stated that in the question. I'm looking for something that works like an if statement.
Hello, when I script UI's I like to be precise like you. Therefore you may use the following script to achieve the result:
pointer = game:GetService("UserInputService")
-- now we do the script, very easy
function response(theTextBox)
-- your code
end
if pointer.TextBoxFocused:Wait() then
-- I'm not sure if wait is a one-off thing...
pointer.TextBoxFocused:Connect(response)
end
-- the TextBoxFocusReleased is the reverse
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I have edited my answer! I hope it solves your problem.