I have this local script that copies the "Model" object class. The only problem is that the cloned model is local, which means only the player who cloned the model can see it. How do I make the cloned model something that can be seen server wide?
If this code is unfixable, then is there anything that I should know about making backpack tools work with the rest of the server?
function select(mouse)
mouse.Button1Down:connect(function()
if mouse.Target~=nil then
if mouse.Target.Locked==false then
if mouse.Target.Parent.ClassName=="Model" then
clone=mouse.Target.Parent:clone()
clone.Parent = workspace
mouse.TargetFilter=clone
end
end
end
end)
mouse.Move:connect(function()
if clone~=nil then
clone:MoveTo(mouse.Hit.p)
end
end)
mouse.Button1Up:connect(function()
clone=nil
end)
end
script.Parent.Selected:connect(select)
If you read through this, thank you for your time.

1 comment
I don't think you can. Even through sending it to the server via RemoteEvents, the model stays local.