local RM = game.ReplicatedStorage.RMone

RM.OnServerEvent:Connect(function(plr)
	local ValueB = plr.Balloons

	while wait(1.2) do
		if plr.Bool.Value == "On" then
			plr.leaderstats.Balloons.Value = plr.leaderstats.Balloons.Value + ValueB.Value
			plr.PlayerGui.PartyClown.TextLabel.Text = ValueB.Value
			plr.PlayerGui.PartyClown.TextLabel:TweenPosition(UDim2.new(0.655, 5,0.449, 0),"Out","Elastic",0.3,true)

			wait(0.6)
			plr.PlayerGui.PartyClown.TextLabel:TweenPosition(UDim2.new(0.5, 5,1, 0),"Out","Elastic",0.3,true)

		elseif plr.Bool.Value == "Off" then

			warn("Break")
			break
		end
	end
end)

Help me I need some help,so i will explain what is happening in here so the Bool(Which is a string value idk why i name it bool)is "off" then a gui made it go "on" so the if bool.value == "On" dont work help me i cant event explain this also it dont even break,

2 comments

0

It's likely because you don't know how while wait() do works. Just use while true do.

0

Please format you code correctly. You will get more help from users.