Okay so, I have a game, and there is a tween and when I tween it, some of the parts have an angle at 40 degrees or like 90 degrees. So my question is, how would I get the position to the left of the part with the angle, like, the part will move left with or without a different angle but, I am trying to get the part to move left of what the angle is at.
Part 1's angle is at 60 degrees, I move the part up a few studs and left a few studs
Part 2's angle is at 90 degrees, I move the part up a few studs
Although, I do not know the angle which makes this even trickier.
what I have tried doing is, sobbing and crying. Which wasn't helpful.
local part = workspace.Part
part.Position = part.Orientation.Magnitude * part.Position.Magnitude
-- ok i do not know the rest
If someone knows how to fix this, please tell me, I would greatly appreciate some code or some math, thanks.

3 comments
I'm pretty sure this involves CFrame. If I'm not mistaken, this sounds like you should use ToObjectSpace() or ToWorldSpace().
Im not sure what you are asking. Please include an img of what you are looking for.
like, the direction left of an angle @kingdom5