I am making a game involving building but I am having trouble with the building system, I want it too be smooth and feel comfortable but also to be multilayered (meaning you can place objects on top of eachother).

I have had many different ideas of how to do this but most of them failed. I am trying to replicate a building system seen in Build & Survive that works of object sides. Does anyone know how to get what side of object has been clicked or hovered on?

A gif captured in Build & Survive explaining what I mean:Gif about object sides

If this is not the most effective or correct way of replicating this system can someone please explain me another way?

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your best bet in the way you want to do it, is to make it out of its net shapes then put a click detector on each side of the box. The only problem i see, is lag from the click detectors constantly listening for clicks, or hover events.