So i ugh i dont know how to use StateChanged or GetState or humanoidstatetype anyone wanna help me understand it,since i just found this at Api!
✓ ANSWER ACCEPTED
How do to make your script indicate a humanoid is falling?
1 answer
✓ Accepted answer
An easy solution would to get the Y velocity of HumanoidRootPart and check if it's velocity is smaller than 0.
Local Script
local player = game.Players.LocalPlayer
local character = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:wait()
local humanoidRoot = character:WaitForChild("HumanoidRootPart")
while wait() do
if(humanoidRoot.Velocity.Y < -0.2) then
print("Falling")
end
end
The reason it's not just 0, it's just makes it less likely to detect a step as falling, you can set it to 0 if you don't like this.
This discussion is preserved as it was. New answers, comments, and votes are closed.
