Im making minigames game and I would like to make minigame where players try to deal knockback to each others so other players would fall off the platform. And last one standing wins. But I dont know how to add Knockback for tool. Is it even possible? If yes, how?
COMMUNITY QUESTION
How to add knockback to tool?
2 answers
This code won't be the best but it should just about work. It doesn't always throw the player or object but it does most of the time. How hard it's hit also affects the knockback given.
local knockbackPart = script.Parent -- When it's hit, it creates knockback on what hit it
local knockbackMultiplier = 10 -- How strong the knockback is
local knockbackDuration = .5 -- How long in seconds the knockback lasts
knockbackPart.Touched:Connect(function(part)
local force = knockbackPart.Position * knockbackMultiplier
local bodyForce = Instance.new("BodyForce", part)
bodyForce.Force = force
wait(knockbackDuration)
bodyForce:Destroy()
end)
Hey look ik this was back in 2019 But here:
-- // Knock Back System \\
local Fist = script.Parent -- // [Fist] Is A Tool
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local function Fist_Swung()
local HumanoidRootPart = Mouse.Target:FindFirstChild("HumanoidRootPart")
local KnockBack = Vector3.new(5, 5, 5)
if HumanoidRootPart then
local KnockBackActivate = HumanoidRootPart.Position * KnockBack
HumanoidRootPart.Position = KnockBackActivated
end
return KnockBackActivate
end
Tool.Activated:Connect(Fist_Swung)
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3 comments
BodyVelocity on touch.
Sorry but I dont understand
What he means is when the tool is touched put a BodyVelocity into the humanoid root part of the target player