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✓ ANSWER ACCEPTED

How do i put items in different places per script?

So I am Making an Elemental Game, And I have "fire" set to false. I have a brick that when you touch it, It turns to true.

I want the fireball from lighting to be placed in starterPack when fire is set to true. Can anyone help? if so then thanks!

1 comment

0

Ok thanks voidstar

1 answer

✓ Accepted answer

Clone it, then Parent it

local fire = game.Lighting.Fire:Clone()
fire.Parent = plr.Backpack -- replace plr with the pathing you used.

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