So I am Making an Elemental Game, And I have "fire" set to false. I have a brick that when you touch it, It turns to true.
I want the fireball from lighting to be placed in starterPack when fire is set to true. Can anyone help? if so then thanks!
So I am Making an Elemental Game, And I have "fire" set to false. I have a brick that when you touch it, It turns to true.
I want the fireball from lighting to be placed in starterPack when fire is set to true. Can anyone help? if so then thanks!
Clone it, then Parent it
local fire = game.Lighting.Fire:Clone()
fire.Parent = plr.Backpack -- replace plr with the pathing you used.
This discussion is preserved as it was. New answers, comments, and votes are closed.
1 comment
Ok thanks voidstar