Like when you join the game, the music begins playing and I don't have to be in game saying ':music ___________'
COMMUNITY QUESTION
How do I make music continuously play, automatically?
2 answers
Here's what I would do. Find your music file, check the box that says "Loop" in the Sound's properties. Then, you would start the music by inserting a server script and adding this line of code:
script.Parent:Play()
If you only wanted the music to play once through, then you would leave the "Loop" box unchecked but still leave the script in it.
Hope this helps! :)
I believe you can either manually loop it through properties by selecting the box, or just do the following:
game.Workspace.SoundNameHere:Loop()
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2 comments
I have a follow up question, Aceta, do I insert the music file into the game or do I need to script a specific brick?
You just insert it into Workspace. With sounds, you don't need to parent it to anything specifically unless you want a sound to be in a specific person's head. For example if you wanted only a single player to have a sound running through their speakers then you would parent the sound to the person's head and then start it through the :Play() function.