I want to be able to have the players only obtain this orb once, but when i run this code and try to have it save it errors out
local DataStoreService = game:GetService("DataStoreService")
local orb1datastore = DataStoreService:GetDataStore("Orb1DataStore")
game.Players.PlayerAdded:Connect(function(player)
local orb1value = Instance.new("IntValue")
orb1value.Name = "orb1"
orb1value.Parent = player
local data
local success, errormessage pcall(function()
data = orb1datastore:GetAsync(player.UserId.."orb1")
end)
if success then
orb1value.Value = data
else
print("There was an error with getting your orb1 data")
warn(errormessage)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, errormessage pcall(function()
orb1datastore:SetASync(player.UserId.."orb1",player.orb1.Value)
end)
if success then
print("Orb1 data successfully saved")
else
print("There was an error while saving orb1 data")
warn(errormessage)
end
end)

1 comment
It still errors saying its nil