Hi! I have 2 functions: One that loads an animation into the humanoid and plays it and one that is supposed to stop playing it. The first function works but I don't know how to stop the animation from playing in the second function: How do you get an animation that has already been loaded into a humanoid?
Script in ServerScriptService:
local function onGlideStartFired(plr)
local character = game.Workspace:FindFirstChild(plr.Name)
local humanoid = character:WaitForChild("Humanoid")
local GlideAnimTrack = humanoid:LoadAnimation(Glide) --here I load the animation
GlideAnimTrack:Play()
end
local function onGlideStopFired(plr)
local character = game.Workspace:FindFirstChild(plr.Name)
local humanoid = character:WaitForChild("Humanoid")
local GlideAnimTrack = --here I don't know how to get the already loaded animation
GlideAnimTrack:Stop()
end
