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COMMUNITY QUESTION

My NPC is not animated in my game :c ?

So , i created a Baseplate to test all my NPC and it was working perfecly , they were moving , they were animated ... But when i exported my NPC in my Really Game where i have all my work , They move correcly but they are no animated ... When they walk you dont see the leg move ... Its very strange because in the baseplate it was working .. So i dont know ho to fix that so if u knwo help me :c . THe NPC is animated by a "Animate" script and i use this script for moving it :

Code :

local CurrentPart = nil

local MaxInc = script.Parent.Configuration["Walk Level [Read the Read me before Changing!]"].Value

  

function onTouched(hit)

if hit.Parent == nil then

return

end

  

local humanoid = hit.Parent:findFirstChild("Humanoid")

  

if humanoid == nil then

CurrentPart = hit

end

end

  

function waitForChild(parent, childName)

local child = parent:findFirstChild(childName)

  

if child then

return child

end

  

while true do

print(childName)

  

child = parent.ChildAdded:wait()

  

if child.Name==childName then

return child

end

end

end

  

local Figure = script.Parent

local Humanoid = waitForChild(Figure, "Humanoid")

local Torso = waitForChild(Figure, "Torso")

local Left = waitForChild(Figure, "Left Leg")

local Right = waitForChild(Figure, "Right Leg")

  

Humanoid.Jump = true

  

Left.Touched:connect(onTouched)

Right.Touched:connect(onTouched)

  

while true do

wait(math.random(0, 5))

wait()

if CurrentPart ~= nil then

if math.random(1, 2) == 1 then

if (script.Parent.Configuration["Jump at random times"].Value == true) then

Humanoid.Jump = true

end

end

  

Humanoid:MoveTo(Torso.Position + Vector3.new(math.random(-MaxInc, MaxInc), 0, math.random(-MaxInc, MaxInc)), CurrentPart)

end

end

1 comment

0

Are there any services not enabled in the main game that are enabled in the baseplate (or vice versa)?

1 answer

If this is somebody animation it will work in roblox studio but not in game! sad

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