local player = game.Players.LocalPlayer
local Character = player.Character
if Money == nil then
Money = 50
end
local hum = Character:WaitForChild("Humanoid")
hum.Died:Connect(function()
if Money > 10 then
local Drop = math.random(5, 15)
print(Drop)
Money = Money - Drop
print(Money)
end
end)
while wait(1) do
print(Money)
end
The script works until the humanoid dies, then the money resets to 50. How would I make it so it stays on the value it was left on?

2 comments
U need a wait(6) right under the hum.Died
Is this script in the StarterCharacterScripts by any chance?