So, I am trying to make a loop that is as fast as it can possibly be on the server. The only thing i know of would be game:GetService'RunService'.Heartbeat, but whenever i teleport a player in that loop, the player is visibly still being pulled down my gravity. What i want is a loop so fast that it makes it seem as if the player is stuck in the air. Why you not just use Anchored, you may ask? I am using the loop for a reason, and that is to prevent exploiters (i wont get into why i am doing this, since that is not my question). Are there any loops faster than Heartbeat (that don't crash the player of course, while 1 do end is not an alternative)?
Any help would be appreciated!
