I am doing the alvin blox sword game and then i try testing the game it would just say intermission then desert map chosen and it wont teleport, here is my code please help me:

    -- Define variables

  

local ReplicatedStorage = game:GetService("ReplicatedStorage")

  

local ServerStorage = game:GetService("ServerStorage")

  

local MapsFolder = ServerStorage:WaitForChild("Maps")

  

local Status = ReplicatedStorage:WaitForChild("Status")

  

local GameLength = 120

  

local reward = 15

  

-- Game Loop

  

while true do

Status.Value = "Waiting For Enough Players"

  

repeat wait(1) until game.Players.NumPlayers >= 2

Status.Value = "Intermission"

  

wait(10)

  

local plrs = {}

  

for i, player in pairs(game.Players:GetPlayers()) do

if player then

table.insert(plrs,player) -- Add Each Player Into plrs Table

end

end

  

wait(2)

  

local AvailableMaps = MapsFolder:GetChildren()

  

local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]

  

Status.Value = ChosenMap.Name.." Chosen"

  

local ClonedMap = ChosenMap:Clone()

ClonedMap.Parent = workspace

  

-- Teleport Players To The Map

  

local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")

  

if not SpawnPoints then

print("SpawnPoints Not Found!")

end

  

local AvailableSpawnPoints = SpawnPoints:GetChildren()

  

for i, player in pairs(plrs) do

if player then

character = player.Character

if character then

-- Teleport Them

character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFarme + Vector3.new(0,10,0)

table.remove(AvailableSpawnPoints,1)

-- Give Them a Sword

local equipped = game.ServerStorage.PlayerData[player.Name].Equipped

if equipped.Value ~= "" then

local weapon = game.ServerStorage.Items[equipped.Value]:Clone()

weapon.Parent = player.Backpack

else

local Sword = ServerStorage.Sword:Clone()

Sword.Parent = player.Backpack

end

local GameTag = Instance.new("BoolValue")

GameTag.Name = "GameTag"

GameTag.Parent = player.Character

else

-- There is no character

if not player then

table.remove(plrs,i)

end

end

end

end

  

  

  

Status.Value = "Get Ready To Play"

  

wait(2)

  

for i = GameLength,0,-1 do

for x, player in pairs(plrs) do

if player then

character = player.character

if not character then

-- Left the game

table.remove(plrs,x)

else

if character:FindFirstChild("GameTag") then

-- they are still alive

print(player.Name.." Is still in the game!")

else

--They are dead

table.remove(plrs,x)

print(player.Name.." Has been removed!")

end

end

else

table.remove(plrs,x)

print(player.Name.." Has been removed!")

end

end

Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left"

if #plrs == 1 then

-- last person standing

Status.Value = "The winner is "..plrs[1].Name

plrs[1].leaderstats.Money.Value = plrs[1].leaderstats.Money.Value + reward

break

elseif #plrs == 0 then

Status.Value = "No Winner!"

break

elseif i == 0 then

Status.Value = "Time's Up!"

break

end

wait(1)

end

  

print("End of Game")

  

wait(2)

  

for i, player in pairs(game.Players:GetPlayers()) do

character = player.character

if not character then

--ignore them

else

if character:FindFirstChild("GameTag") then

character.GameTag:Destroy()

end

for _, tool in pairs(player.Backpack:GetChildren()) do

if tool:FindFirstChild("Price") then

tool:Destroy()

end

end

for _, tool in pairs(character.GetChildren()) do

if tool:FindFirstChild("Price") then

tool:Destroy()

end

end

  

end

player:LoadCharacter()

end

  

ClonedMap:Destroy()

  

Status.Value = "Game Over"

  

wait(2)

  

end

9 comments

1

Please use codeblocks in your script

1

Also provide us with the exact error and which line it is on.

0

The problem is at the line where it says: character:FindFirstChild(“HumanoidRootPart”).CFrame= AvailableSpawnPoints[1].CFrame + Vector3.new(0,10,0)

0

Codeblocks please!

0

What Does That Mean?

0

Please use codeblocks, it's a lot easier to read for us.

0

I added codeblock, i think

0

Can anyone answer me please

0

Seriously this site is called scripting helpers