I looked for the Wiki on this hoping it would explain all to me. This is the one line it gave.
game.StarterGui:SetCoreGuiEnabled("All", false)
I am sure it would work but I want to know how it works
I looked for the Wiki on this hoping it would explain all to me. This is the one line it gave.
game.StarterGui:SetCoreGuiEnabled("All", false)
I am sure it would work but I want to know how it works
There isn't really a lot about it. Basically, you tell the Roblox API to disable "All" CoreGUIs it can disable. You can also enter, for example "Chat" - then it will only disable the chat. The false argument means the GUI is disabled.
or just the playerlist only
local StarterGui = game:GetService("StarterGui")
StarterGui:SetCoreGuiEnabled(0,false)
This Might Help you: http://wiki.roblox.com/index.php?title=Disabling_parts_of_the_game_interface
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4 comments
Yeah ok. So if you wanted to make your own chat service could you utilise the / button?
This is tricky. I designed my own custom chat system and you normally would use the KeyDown event for this, but apparently - after you deleted chat - only KeyUp fires for /. There may be some kind of way to get it via UserInputService though (got just released).
So after you remove the chat option. The / KeyDown is 'removed'? - (my words)
No, with the Chat GUI you cannot get the / key, and without it SHOULD be possible to get it (via KeyDown) but something blocks this. You can get it via KeyUp though.