so like phantom forces where the bullet almost looks like body velocity i dont exactly know if they actually make body velcoity but how would I make it look like that would I use a raycasting can anyone tell me how it works?
COMMUNITY QUESTION
Is it possible to make raycasting almost go and function like a body velocity?
1 answer
he thing with Raycasting is that its meant for finding on point to another, But if you want to know how to make a body velocity how you would do that is first make a bullet add the object body velocity then you could use Raycasting to find the orientation where you want it to shoot then use look vector
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2 comments
you would have to create a bullet drop, its iterative ray casting I can probably answer later but not right now
The thing with Raycasting is that its meant for finding on point to another, But if you want to know how to make a body velocity how you would do that is first make a bullet add the object body velocity then you could use Raycasting to find the orientation where you want it to shoot then use look vector