Hi! I made a Laser Gun using Roblox's Tutorial and I want to make it FE compatible. Any help on how I would go about it? Local Script:
local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
local mouse = player:GetMouse()
local canPlay = true
local mouseDown = false
Equipped = false
tool.Equipped:Connect(function()
Equipped = true
mouse.Button1Down:Connect(function()
mouseDown = true
end)
mouse.Button1Up:Connect(function()
mouseDown = false
end)
while true do
if mouseDown then
if canPlay and Equipped then
canPlay = false
local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 100)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Toothpaste")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.6
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.Handle.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
game:GetService("Debris"):AddItem(beam, .01)
if part then
local humanoid = part.Parent:FindFirstChild("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end
if humanoid then
humanoid:TakeDamage(5)
end
end
canPlay = true
end
end
wait(.1)
end
end)
tool.Unequipped:Connect(function()
Equipped = false
end)

1 comment
Just a tip CFrame.p is deprecated. Instead use CFrame.Position