So I want my game to be as smooth as possible but if i start using loops to do various things not only will it look bad and buggy it will also lag my game for that reason I want to use something like say tweenposition is there such thing or something close to as a tweenrotation?
COMMUNITY QUESTION
Is there any way to rotate an object without using loops and angularvelocity? TweenRotation
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You could try tweening the CFrame of the object, so like Object.CFrame = Object.CFrame * CFrame.Angles(math.rad(90),0,0)