So I am wanting to parent a particle effect to the Players Torso, though it only works when executed via a LocalScript. Anyway of doing it via a Script so it can be seen by all players instead of just the client?
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How would I parent a particle effect to a player so it could be seen by the Server?
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Yes! You just have to use remote events. This isn't exact, but i'll run through it generally; In the localscript do something along the lines of:
event = game.ReplicatedStorage.Particles
event:FireServer()
In a server script, preferably in serverscriptservice, put something along the lines of:
game.ReplicatedStorage.Particles.OnServerEvent:Connect(function(LocalPlayer)
particles = game.ReplicatedStorage.ParticleName:Clone().Parent = LocalPlayer.Character.Head
end)
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