I want to make the player stay in the air after jumping and not fall down but they can still move and jump up again, like they're standing in the air and can still move normally. Is there a humanoidstatetype I can use to do this?

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As far as I'm aware, no, there is no convenient way to do this. You'll have to use BodyMovers and such and create your own custom system. BodyMover that makes player float, then input detection to adjust body mover such that the player moves.