The roblox animation editor makes animating anything way easier, hopefully thats the same with everyone, but what im wondering, is how would i make the animation more "dynamic" in terms of the part being animated is also dynamic, moving around with a script to certain circumstances. How would i go about doing this, without ruining the script. In my case i would be using the roblox animation i make while also having the players torso/arm move with the camera to make a more third person experience, i could go about making the animation via cframe, but would rather have an easier time and use roblox's animation editor to play the animations. I would like to use a weld, but if there is a unknown property of the motar6d for the arm that i dont know about, that would allow such use, then i would be fine with it, as long as its cframe compatible, and preferably base via the Part0 local space, but i can easily convert local to world space with roblox's function if not so. To put things short, i need:
- To have an animated part be able to move freely
- Have that part be animated with roblox's animation editor, while still being able to do said thing as said in 1.

3 comments
Really? Ive seen multiple games use roblox's animator, while still having it "dynamic". Also, im not creating a fps, more like an RPG. Thanks anyways...
Really? Ive seen multiple games use roblox's animator, while still having it "dynamic". Also, im not creating a fps, more like an RPG. Thanks anyways...
Then they're probably animating and rotating the character's non-animated parts, which leads to the original answer. There's no other way.