Hello, today i did an matchmaking script and it works really well.
But i wanted to detect if the place created by :CreatePlaceAsync, Is this possible? and how can i detect?
Hello, today i did an matchmaking script and it works really well.
But i wanted to detect if the place created by :CreatePlaceAsync, Is this possible? and how can i detect?
I might be wrong but No. The only way to 'detect' is you would have a script in that Created Place by the use of :CreatePlaceAsync so that when players enters then the script runs.
In this case, you created a Matchmaking Script, So let us say it in this way, In non-Lua language but an understandable idea.
"When the players that met up in the matchmaking and all of them are loaded in the 'created place' by :CreatePlaceAsync then a Script will be runs"
no
This discussion is preserved as it was. New answers, comments, and votes are closed.
5 comments
huh? can u explain a little bit deeper.
i did an matchmaking script and it works really good, but i want to detect if the server created by :CreatePlaceAsync so i will make special thing for that server.
So in this case, you want to detect if a Place has been Created [?] So that you can 'make' that 'special thing' for the server.
Yea but that server needs to be created by :createplaceasync if not, it wont show.
:CreatePlaceAsync replicates existing place already. So all you have to do is put a script 'detector' in that existing place and let the :CreatePlaceAsync replicate it for the players in the matchmaking to play with.