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COMMUNITY QUESTION

How can i detect if the server created by a command?

Hello, today i did an matchmaking script and it works really well.

But i wanted to detect if the place created by :CreatePlaceAsync, Is this possible? and how can i detect?

5 comments

0

huh? can u explain a little bit deeper.

0

i did an matchmaking script and it works really good, but i want to detect if the server created by :CreatePlaceAsync so i will make special thing for that server.

0

So in this case, you want to detect if a Place has been Created [?] So that you can 'make' that 'special thing' for the server.

0

Yea but that server needs to be created by :createplaceasync if not, it wont show.

0

:CreatePlaceAsync replicates existing place already. So all you have to do is put a script 'detector' in that existing place and let the :CreatePlaceAsync replicate it for the players in the matchmaking to play with.

1 answer

I might be wrong but No. The only way to 'detect' is you would have a script in that Created Place by the use of :CreatePlaceAsync so that when players enters then the script runs.

In this case, you created a Matchmaking Script, So let us say it in this way, In non-Lua language but an understandable idea.

"When the players that met up in the matchmaking and all of them are loaded in the 'created place' by :CreatePlaceAsync then a Script will be runs"

1 comment

0

no

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