✓ Accepted answer
Insert the DistortionSoundEffect to the audio or the soundgroup.
Instance.new('DistortionSoundEffect', game:GetService('SoundService'):WaitForChild('SoundGroup1'))
The above script parents the distortion sound effect into a sound group.
Instance.new('DistortionSoundEffect', workspace:WaitForChild('Audio1'))
And this one parents the distortion sound effect into an audio instance. This will not work on anything else. You can do the same thing for other sound effects like the Flange sound effect or the Chorus sound effect.
Have a good day.
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local Distortion = Instance.new(“DistortionSoundEffect”) Distortion.Parent = Sound